I. One-mile run event for 4th and 5th grade is Monday May 20 at 8:00 am:
All classes will meet outside on the blacktop to watch the one mile run.
II. Morning Stations begin at 8:30 am: One “house” will be at a station at a time. After 30 minutes, the entire house will rotate to the next station. Please follow the schedule and rotate every 30 minutes so that there is enough equipment for all the children.
III. Break Information: Station 1 is the dance as well as a 30 minute break station for classroom teachers!
IV. Lunch and Pelican Snoball Ice –The schedule is different. See last page for Lunch-Ice times.
V. Afternoon Stations: Station 5 meets on the track. Lego Dash winners from the morning session will run against grade level winners. Station 6 will meet on the Intermediate field for Tug of war.
First Aid – We will send students to picnic tables for ice bags and Band-Aids. There will be water to clean scrapes, paper towels, and hand sanitizer for you. If there is any injury that needs more than a Band-Aid or ice bag, they should go straight to the clinic accompanied by an adult. Please make sure your children stay hydrated to avoid any heat emergencies. In addition, we have some children with severe asthma – make sure they get their inhaler 20-25 minutes before aerobic activity.
VI. Field Day Ribbons will be handed out at the end of the day for all students. Please award them to students based on the following things: Students must be a good listener, follow directions, and be a good sport ;-)
Relax and cool down in your rooms!
1. A “house” will be at ONE station at a time in the morning.
2. Station one is the dance with teacher break. Station Two & Three are class activities with relay type games at them. Each class starts at a different game in the station and then rotates in order of the games until the time is up. For example, if your class starts at game 1, 1 goes to 2, 2 to 3, 3 to 4, 4 to 5. Go to your “grade” number to start each station. Kindergarten goes to game 6 first, and then rotates to game one. Station 4 is a free choice station with a partner buddy.
3. Please have your class help us keep the field clean by picking up their trash.
4. Remind your children to wear sunscreen.
5. Please leave each station the way it was when you found it so it will be ready for the next class.
6. Rain date is Tuesday May 14, 2019.
7. We are serving Pelican's Snoball Ice of Marietta to students. If you have a student with an allergy, let parents know ahead of time, so that they can provide an alternate snack. Students will return the form and $5 to the PTA basket in the front office. PTA will make sure every child has an ice that day.
Let’s make Field Day the best ever!
Explanation of Stations
Station 1: Dance like a Lego character!-located in the gym
Mr. Nathanson and parent volunteers will run the dance. Please drop off students on B hall and pick them up on time at the back of the gym, where students will move to Station 2.
Station 2: Water wars-located on blacktop near the gym
1. Fireman’s Relay: Divide class into 4 teams and each team stands behind a poly spot. On “go” signal, the first person on each team fills up their holey container with water, and passes it down the line from student to student. The last student empties the holey cup into a small bucket. First team to fill the bucket wins. Equipment: 4 poly spots, 4 cups with holes, garbage can full of water, and 4 buckets.
2. Water Scooter relay Divide class into 4 teams and have each line up behind a cone. The first person in each line sits on a scooter, travels around the cone and back to their team. The first team to finish winsJ
Equipment: Four Scooters, 8 cones, water sprinkler, and hose
3. Beach ball Madness-located on blacktop
3-5 grades will play a game of Newcomb. This station will have 1 net set up. The class will divide into 2 teams and will be given a court to start on. Their goal will be to throw and catch the beach ball back and forth over the net and not let it hit the ground. The first team to 21 points wins. The winning teams can compete against each other if time permits to determine an overall class winner. Equipment: 1 beach ball, 1 volleyball net, 1 whistle
K-2 will play Clean up your Backyard-Divide the students into 2 equal teams and assign them a court. On the “Go” signal, students will toss the balls over the net. Let them play for a couple of minutes and keep track of time. Blow whistle. All throwing must stop! Students must return to their teams’ line and sit down. Volunteers will count and see how many balls are on each side of the net. The team that has the least number of balls on their teams’ side will be declared the winner! Repeat. *Students can’t throw balls under the net or have more than one ball at a time. Equipment: Yarn balls, gatorskin balls, and beach balls.
4. Water Balloon war:
Option one: Divide the class into 2 lines. Each team receives a water balloon at the front of the line. Pass it through legs to the next player. Next player passes balloon over his/her head. When the balloon gets to the back of the line, reverse directions. The team that can go up and down the line the most times without breaking the balloon will be the winner.
Option 2: Divide class into 2 lines facing each other about 4 feet apart. Give one side of students a balloon. They will toss the balloon to the person in front of them and then back to the original student that tossed the balloon. If they did not break it, they have to take one step backward. Repeat until everyone has broken a balloon. Equipment: garbage can full of water balloons
5. Swimmer relay- Divide class into 4 lines. The first player in each line runs to the hoop, and puts on googles, water ring, and run back to the line where the second person in line sprays them with the water bottle. Next, they return to the hoop and take off the swim equipment. Then, they run back, high five the next person in line, and goes to the end of the line. When they have finished, they all sit down to determine the winner. Equipment: 4 swim googles, 4 swim rings, 4 water bottles filled with water, 4 hula hoops, and 4 poly spots.
6. Master House Builders Relay: Students line up evenly behind a hula-hoop filled with items to build. The object of this game is to build the highest structure with the items. *Give students 1 minute to examine the equipment and make a plan to build. One student at a time will carry an item to the coordinating color hula-hoop and start the building process. They return to the line, and “high five” the next person in line.
Equipment: 8 hula-hoops, 8 batons, 12 large cones, 4 playground balls, 4 rings, 12 small cones, 12 Yoga blocks and 4 poly spots
Station 3: Lego running games-Located on track and blacktop that is closest to the back gate.
1. Baton Relay-Groups of 4 students-With a baton in hand, the first player runs to a cone, hands off baton to second person, and the second person runs with the baton to the third person. The third person passes the baton to the fourth person, and runs to the finish. After winners have run against each other, students may run a 1X1oo Baton relay. Equipment needed; 4 cones, 3 batons
- Obstacle course: Students will do the obstacle course 2 at a time Divide class into 2 lines and have students perform obstacle course 2 at a time, and then they go to the end of the line. Equipment: 12 flat hoops, ninja boards, wooden balance beams, low hurdles, and 20 cones.
- .Standing Long jump: The first student will stand at the starting line. He/she must perform a standing long jump. Station volunteers will mark place at the heel of foot and measure distance. This will continue until all students have jumped. Equipment needed: sand, measuring wheel, ribbons, pen, 4 cones, and one poly spot.
- 50 Yard Dash: Divide each class into a group of girls and a group of boys. Let half the girls run and find the top 2 girls. Let the second half of the girl’s group run and find top 2 girls. Let them rest and run the boys the same way. The top 3-4 girls will race again for the winner. The top 3-4 boys will race again as well for the winner. The next class repeats this process, until we have the fastest boy and girls runners for each class. Have a final race for each gender with the fastest runners from each class. Ribbons go to the top boys and girls in each grade level Equipment: whistle, small cones, timer, ribbons, notepad, safety pins, a list of the teachers for each grade level, and a pen.
- Sack Race Relay: Students will divide into 4 teams. The first person in line will step into the sack. On “GO”, the students will jump forward until he/she reaches the cone. They will jump around it and back to the start of the line. They will take off the sack and give it to the next person in line. The first team to finish wins. Equipment: four potato sacks, 8 cones
- Lego Houses Relay Students line up evenly behind a hula-hoop. The object of this game is to build the house the fastest with the Legos provided at the opposing hula-hoop. Give students 1 minute to examine the picture and make a plan to build. One student at a time will run down to the opposite hoop, and carry one Lego back to their team. The building process occurs as new Legos are brought back to the hoop. They “high five” the next person in line. Equipment: 8 hula-hoops, 4 sets of Legos to build houses.
Station 4 House Buddy Games-Intermediate field
Teachers can bring their lawn chairs and supervise students on the perimeter of the Intermediate field, as buddies play together and explore activities. Look at buddy assignment sheet to get this station started and relaxJ
- Hula Hoop wars: 2 Options: 1. a double row of hula-hoops is set out. Student stands inside the hoops in pairs, facing each other. The hoops are about 8 feet apart from each other. On the signal, all students warm up with the hula-hoops. On the signal “hoop wars”, the pairs of students advance towards each other as they hula-hoop. The object of the activity is to knock the other persons hula-hoop down first. Option 2. Have students stand in a personal space with their hula hoop. See who can hula-hoop a long time without dropping the hoop. Start the hula war by telling students to take 2 steps closer to each other. They will challenge each other and try to knock down the other student’s hoops. Equipment: 20 medium sized hoops, and 20 large hoops.
2. Pin Knock Down: The partner buddies throw 3 beanbags each towards the bowling pins attempting to knock down. The partner that knocks down the most wins! Repeat game if time allows. Equipment: 12 beanbags, 12 bowling pins 4 poly spots, and 4 exercise steps.
- Sling shots: Students in groups of 2-3 will take a band and ball to shoot with. Students must shoot balls in the same direction. Students can have a few practice shots, then a game can be started to see which team can shoot the ball the farthest. Equipment: 20 soft balls, 20 bands, 30 baby cones.
- Soccer dribble: Divide class into 4 equal teams. Each team member must dribble a soccer ball with his/her feet around a cone and back. Students go to the end of the line and sit down, when they are finished. First team to have everyone seated wins! Equipment needed: 4 soccer balls, 8 cones
- Scoop and throw: Students can pick a ball, and a scoop. They will find a personal space and toss and catch for a few minutes. Next, they will find a partner and stand back to back on a poly spot. Pick up a ball and each partner gets scoop. Take 5-10 steps away from each other. Partner #1 rolls the ball to the partner #2, who scoops it up. Repeat. If the students need a challenge, they may throw and catch with scoops. Make sure they are throwing and catching with control, and that they throw in the same direction for safety. Equipment: Box of scoops, 15 poly spots, and a box of whiffle balls.
- Lasso the cone: Students will stand in groups of 4 behind the poly spots. Make sure the teams are even or the first person in line can go twice. The first person in line walks to the cone picks up the rope with the hula hoop attached and starts swinging it like a lasso. Students will try to lasso the cow (cone) and pull in back in. *Differentiation: If this is too hard, the cones can be moved closer to students or the students can toss a hula hoop like a Frisbee to make it easier. Equipment: 8 small hoops, 4 pieces of rope, 4 large cones, 4 poly spots, and 4 baby cones.
- Lacrosse: Students will find a partner, get two Lacrosse sticks, and a ball. Students will roll and scoop or throw and catch the balls. Students stand back to back on the line, and take five steps away from each other. Students need lots of room for this, and all the balls will be tossed in the same direction. Focus on safety here! Equipment: 12 LAX sticks, painted line, and 10 rubber balls
- Frisbees: Students will throw and catch Frisbee with a buddy. Equipment: Frisbees
- Foam Footballs: Students will throw and catch Football with a buddy. Equipment: 6 Footballs
- Fish Toss – Try to toss the fish into the bucket. You get two tosses. Equipment: 4 fish, four buckets, and 4 cones
- Cup Stacking – Stack cups on table with a buddy.
- Dancing Ribbons: Pick up a ribbons, dance, swirl around, and have FUN!
- Jump Rope- Pick up a rope and practice jump rope skills.
- Wooden Spoon Relay: 4 lines of partners. Each team member will place egg on the spoon. They will walk down to the cone, around it, and back. First team to have everyone seated wins! Equipment needed: 4 wooden eggs, and 4 spoons, 8 small cones
- Bubbles: Just do it! Be safeJ
- Long ropes: two ropes
Afternoon stations are 40 minute
Station 5: Lego Dash winners-50 Yard Dash-located on track
Gather the class 50 yard dash winners from the morning session and send them the station leaders. Have a final race for each gender with the fastest runners from each class. These winners will race against other class winners. (K-2 or 3-5) Girls run first and then boys. Ribbons go to the top boys and girls in each grade level Equipment: whistle, small cones, timer, ribbons, notepad, a list of the teachers for each grade level, and a pen.
Station 6: Lego Battles (Tug of war): located on Intermediate field
Class vs. Class: This is an optional activity for students and we will try our best to make the teams even. We will practice this event and go over rules ahead of time. Each class that is called to the rope, will stand next to it, and not pick it up until told. The pull will begin when the whistle blows. When a team pulls the rope over to the winning mark, the whistle will be blown twice. At that time, students are taught to NOT let go of the rope and remain standing to keep everyone safe from falling. If at some point during the activity, a student does fall down, they are to stand up as soon as possible to ensure safety. If a class loses twice, they are eliminated from the competition. *For a safer tug, we will do fewer kids on the rope at a time. For example, Campbell’s girls vs. J. Johnson’s girls.